Shut the EFF UP, Leo, Skids and Mudflap
June 25, 2009, 01:14 PM Filed in: Movie review
Hi, Everybody..
Go see Transformers, Revenge of the Fallen (make sure you turn off lights and unplug your fridge so the site won’t load and run so slowly). It’s truly a CGI masterpiece. I went to see it just to watch the robots move and transform. I enjoyed that immensely. I can’t imagine it being more top notch.
The story was a fine one, but it left us with no cliffhanger or any indication that there’d be a third movie. I’m sure once Michael Bay, et al, sees how much money this sequel rakes in, they’ll put out for a third.
Anyway. I wish we could have seen more of the motorcycle sisters. They had cameos at best. The cast of Autobot cars was well selected, with plenty from the previous cast and some new ones for this movie.
So. Two new Autobots,
Skids and Mudflap, apparent twins, got
on my last nerve the moment I heard them speak.
They barely shut up throughout the entire 2.5
hour movie, daggering us with badly imitated
ebonics and hackneyed street slang the whole,
entire time. They wound up being redeemable
characters after a while, striking some
significant blows to an impressive adversary,
the Decepticon combiner Devastator. Otherwise, they
were jibber jabbering idiots who needed no
inclusion in the movie. If I were Optimus Prime,
I’d have shot them myself.
To boot, the lead character
Sam Witwicky’s college
roommate Leo wasn’t much better than the
blabberjabbering twins. He wouldn’t shut up
either. Leo is a conspiracy theorist who gets
roped into the human/Cybertronian drama, and
won’t shut up about his rights and who can force
him to this or make him do that. He spoke at a
very rapid clip in a whiny, scaredycat
inflection most any time his mouth was open
throughout the entire film. At times he
exhibited an exaggerated b-boy, badass air, but
was never ever just calm or chill or what have
you. Blabba blibba blabba jabba jibba talka
talka talka bla bla bla bla bla shut up shut up
shut up shut up shut up shut up SHUT UP!!
So, the movie held my attention because I’m a Transformers fan. The movie will hold non-fans’ attention with near constant, over-the-top destruction and explosions, utterly superfluous, gratuitous sexual references, and equally superfluous attempts at crass “humor,” a la, John Turturo in a thong, and a pair of clanging, pendulous nads on Devastator.
If you can handle the negatives, watch it. Watch it someplace nice with stadium seating and great sound. The movie’s worth splurging on a better theater.
I took the photos from www.transformers2.net, and then I altered ‘em.
Go see Transformers, Revenge of the Fallen (make sure you turn off lights and unplug your fridge so the site won’t load and run so slowly). It’s truly a CGI masterpiece. I went to see it just to watch the robots move and transform. I enjoyed that immensely. I can’t imagine it being more top notch.
The story was a fine one, but it left us with no cliffhanger or any indication that there’d be a third movie. I’m sure once Michael Bay, et al, sees how much money this sequel rakes in, they’ll put out for a third.
Anyway. I wish we could have seen more of the motorcycle sisters. They had cameos at best. The cast of Autobot cars was well selected, with plenty from the previous cast and some new ones for this movie.


So, the movie held my attention because I’m a Transformers fan. The movie will hold non-fans’ attention with near constant, over-the-top destruction and explosions, utterly superfluous, gratuitous sexual references, and equally superfluous attempts at crass “humor,” a la, John Turturo in a thong, and a pair of clanging, pendulous nads on Devastator.
If you can handle the negatives, watch it. Watch it someplace nice with stadium seating and great sound. The movie’s worth splurging on a better theater.
I took the photos from www.transformers2.net, and then I altered ‘em.
0 Comments
The Studio Stroll was a lot of fun
June 16, 2009, 09:43 AM Filed in: Studio

Anyway, for tough times, the stroll did me reasonably well. The Zombabies were incredibly well received, so were the Glumys. I only made 7 Glumys and they’re gone already. The Zombabies have been reduced in number by a reasonable half. You can find the rest on the Merch page.
The stroll began rather slowly on Saturday and took a good half day to get really rolling. People visited me from Roanoke, VA, Georgia, South Carolina, Hawaii and of course locally. All my juju fish were eaten, which was fine. I’ve had juju fish out now for quite a few strolls for the people to chew on while they ruminate a possible purchase.



Ugly ROTF Transformers Toys
June 06, 2009, 10:10 AM Filed in: Disdain
Hi, Everybody.
Gotta get something off my chest. As a die hard fan of the Transformers since age 9, it is a dream come true to see them on the big screen in live action situations. As a toy designer, I’m also quite impressed with how well the live action movie characters have been made into toys. Though, two items from the up coming movie really make me want to puke. You’ll find out why after I dig and delve for a bit.
I got my first Transformers toy, the Autobot Jazz, for my ninth birthday back in 1984. I have loved the Transformers ever since. As a child, as you’ll find unsurprising, I preferred playing with stuffed toys than with toy cars and trucks. I was utterly unimpressed by toy versions of machines of many kinds.
When Transformers hit
American TV screens and stores, I was
immediately hooked.
I don’t know much about the history of Transformers, and without going into too much detail, I’ll say what I understand. Various lines of Japanese robot characters which had “alt” modes as machines, weapons and vehicles were acquired and branded under one name, the Transformers, and marketed to Americans. If I’m wrong, please point me in the right direction.
I’m dilettantish at best when it comes to the history and the expansive “why” behind the Japanese fascination with, and prowess at, robotics, robot toys, their function, design, implementation and application. But what stood out to me was the basic concept at heart; machine becomes humanoid.
First I saw the toys in
stores. I was fascinated. Friends started
getting them for birthdays and such. I was
jealous. Dad got me Jazz. I was thrilled. At last, I
could relate to cars and machines. Even in
vehicle mode, I knew there was a person waiting
inside my new toy Porsche ready to come out and
interact with hands, feet and face. The
artist/creator/maker within me really resonated
with the challenge of making all the humanoid
parts fold up, become and fit within a realistic
looking machine. I became quite impressed with
the many applications of that challenge.
As the transformers line grew and changed, the standards were raised on points of articulation and poseability. The designs became better and better. Realistic machinery (or believable machinery, in cases of non-earth vehicles) now became even better looking, better functioning anthropomorphs.
The odd asymmetrical arm, or weapon instead of a hand popped up occasionally, and for the most part I enjoyed that. It’s okay to take liberties with anatomy. We’re talking about fiction and toys and imagination after all. But. I feel the need, as a lifelong, devoted disciple of design, and a throw-myself-in-front-of-a-train adorer of Transformers, to draw a line in the dirt, and take a stand on a couple of recent items.
The recent, live-action Transformers movie, and the new one coming out this summer, feature robot characters that are a lot more alien in appearance than the toys and cartoon characters we’ve known in the past. I understand this was a directorial decision made to emphasize the characters’ otherworldly origins. It took me a little while to warm up to these character’s sharp, jagged, covered-in-cutlery appearances.
But these days I really
like the alien robotic aesthetic. I think it
works for the movie. As well, it raises the
standard yet again for toy design. Everyday
machinery must now convert into much more
complex forms that still retain basic human
anatomy and hold true to their alien movie
nature. But recent characters for the 2009 movie
represent an unfortunate departure from this
high standard of conceptual design. For such a
well-funded and well implemented couple of
movies, the characters and toy versions of
Demolishor and a new version of
mega-popular female Autobot Arcee are just
downright pathetic.
Look at Demolishor (the red
and grey one pictured). He’s a Decepticon from
the new live action film
Transformers; Revenge of the
Fallen. He’s made up of a teensy
head, floating between two great big arms, and
suspended by pegs over a massive, tipsy topsy
wobbly wheel. Given the complexity and detail of
the other characters in the new movie, this one
doesn’t belong. This one, for that matter,
barely fits within the Transformers aesthetic at
all. Granted, there have been other Transformers
with nontraditional anatomies, like Beast
Machines Rattrap, who, in the cartoon had
two wheels instead of legs. His well-designed
toy version featured the option
for wheeled legs or traditional ones with feet.
It’s not Demolishor’s non-humanoid arrangement
that bothers me. What bothers me is that such a
great looking machine (the power shovel
pictured) flubs and splays open into a gangling,
clumsy-looking interchange of poorly supported
and inarticulate parts.
Most of the power shovel’s
mass is frittered away on the gargantuan
shoulders and gorilla arms. Those titanic arms
appear to have no forward articulation and look
more like buttresses to the otherwise unable to
stand figure rather than working limbs that
reach, grab and pose. I imagine the other
Decepticons have to feed him and help him go to
the bathroom. The floating wheel atop all the
dishevelment of Demolishor’s body is also a head
scratcher. It looks like it could topple forward
and roll off. What is it there for? Perhaps I’ll
discover what it’s for in the movie. Perhaps the
movie version of Demolishor looks incredible
with that anatomy. Perhaps he uses his unique
build in savvy, unpredictable, terrifying ways.
I’ll know when I see the film. But I’m sure the
toy version could have had a bit more effort
spent on detail, design and transformation. He
looks like a ride at the fair.
Similarly, the current
movie version of Arcee, arguably the most popular
and influential female Autobot in Transformers
lore, has a wretched toy form. In the 1986
animated Transformers the Movie, Arcee was
introduced to the world with a futuristic car
alt mode. Very, very few attempts have been made
to create a toy version of Arcee that remotely
mimics the original movie version we’ve come to
know and love. Many different toy versions of Arcee
exist. Most of them are motocrycles. I think the
vaunted character deserves a higher regard than
this from those who make the toys.
Even though she wasn’t a
character in the 2007 Transformers movie, there
was a toy version of Arcee within that
movie’s toy line. I liked that version, even
though it was a motorcycle. Apparently attempts
were made to animate that version for the 2007
movie. I was under the impression we’d see that
version of Arcee in the upcoming Transformers
movie, but apparently we will not. Quite a few
rumors fly about which version of Arcee we’ll
see in this movie, but if this is the toy we’ll
get, I’m thoroughly disappointed. The red
motorcycle pictured is a nice looking machine.
It apparently unravels into a jointy intestine
of a robot, with bits of motorcycle kibble
hanging off of it. It needs a stand, for pete’s
sake, because two wheels alongside each other do
not support a body. In fact, two wheels
alongside each other are not, in fact, legs
(unless you’re Beast Machines Rattrap).
I feel about this toy the
same way I felt Ironhide (and ratchet) from the
first generation of transformers. His brethren
transformed from amazing machine forms into very
nice looking robots. Ironhide, on the other
hand, started out as a red van (I have no
problem with vans), which promptly lost its
roof, entire cargo/passenger section and rear
doors, leaving the windshield, grill and axels
to become a scrawny looking runt of a robot,
utterly undeserving of the name Ironhide.
The other 70% of his mass
turned into some strange looking
tank/sled/jetski thin with a cannon on it. Nifty
concept, but inconsistent with the high
standards set by the rest of the brand.
Ironhide’s cartoon appearance was a much more
appealing sight, and since then, attempts have been made to create
a toy that pays homage to that cartoon form.
If only Arcee could have the same attention paid to her toy version. Collectors all over the world would go nuts for an Arcee toy that looks like Arcee. Enough of grabbing whatever transformer you want and painting it pink and white and trying to pass it off as Arcee. Enough building us up with CGI images of really rad movie concepts, then punching us in the neck with the (pictured) Red Spaghetti Cobra Monster.
I love Transformers and will remain a devoted fan. I hereby submit that the directors, decision makers and toy designers, however thickly buried within the Transformers world, escort ROTF Demolishor and ROTF Arcee to the kill room, do what needs to be done, then return to the drawing boards, having taken stock of the very important legacy which they now perpetuate, and start the heck over.
Images provided by www.siebertron.com, www.tfw2005.com, www.ntf-archive.de and wikipedia.
Gotta get something off my chest. As a die hard fan of the Transformers since age 9, it is a dream come true to see them on the big screen in live action situations. As a toy designer, I’m also quite impressed with how well the live action movie characters have been made into toys. Though, two items from the up coming movie really make me want to puke. You’ll find out why after I dig and delve for a bit.
I got my first Transformers toy, the Autobot Jazz, for my ninth birthday back in 1984. I have loved the Transformers ever since. As a child, as you’ll find unsurprising, I preferred playing with stuffed toys than with toy cars and trucks. I was utterly unimpressed by toy versions of machines of many kinds.

I don’t know much about the history of Transformers, and without going into too much detail, I’ll say what I understand. Various lines of Japanese robot characters which had “alt” modes as machines, weapons and vehicles were acquired and branded under one name, the Transformers, and marketed to Americans. If I’m wrong, please point me in the right direction.
I’m dilettantish at best when it comes to the history and the expansive “why” behind the Japanese fascination with, and prowess at, robotics, robot toys, their function, design, implementation and application. But what stood out to me was the basic concept at heart; machine becomes humanoid.

As the transformers line grew and changed, the standards were raised on points of articulation and poseability. The designs became better and better. Realistic machinery (or believable machinery, in cases of non-earth vehicles) now became even better looking, better functioning anthropomorphs.
The odd asymmetrical arm, or weapon instead of a hand popped up occasionally, and for the most part I enjoyed that. It’s okay to take liberties with anatomy. We’re talking about fiction and toys and imagination after all. But. I feel the need, as a lifelong, devoted disciple of design, and a throw-myself-in-front-of-a-train adorer of Transformers, to draw a line in the dirt, and take a stand on a couple of recent items.
The recent, live-action Transformers movie, and the new one coming out this summer, feature robot characters that are a lot more alien in appearance than the toys and cartoon characters we’ve known in the past. I understand this was a directorial decision made to emphasize the characters’ otherworldly origins. It took me a little while to warm up to these character’s sharp, jagged, covered-in-cutlery appearances.







If only Arcee could have the same attention paid to her toy version. Collectors all over the world would go nuts for an Arcee toy that looks like Arcee. Enough of grabbing whatever transformer you want and painting it pink and white and trying to pass it off as Arcee. Enough building us up with CGI images of really rad movie concepts, then punching us in the neck with the (pictured) Red Spaghetti Cobra Monster.
I love Transformers and will remain a devoted fan. I hereby submit that the directors, decision makers and toy designers, however thickly buried within the Transformers world, escort ROTF Demolishor and ROTF Arcee to the kill room, do what needs to be done, then return to the drawing boards, having taken stock of the very important legacy which they now perpetuate, and start the heck over.
Images provided by www.siebertron.com, www.tfw2005.com, www.ntf-archive.de and wikipedia.
Obh Mubh Gbuudness.. I cabn't feebl mby lipthth!!
June 02, 2009, 05:18 PM

I’m just back from the dentist. As you can see from the photo the local anesthetic is making half my face droop. What a hilarious trip. I like my doctor and his staff quite a bit now. I’d gone in for an exam several months ago just to see which way was up, since I hadn’t been to the dentist in nearly a decade. The doctor told me I had two little places in need of filling and one spot they were gonna keep a close watch on. So, long story short I had all that done today. I was told that there’d be like an hour wait between the cleaning and the fillings, so I brought my laptop with me to continue writing the new book.
Didn’t get much done with that, I’m afraid, but that’s okay. So, a friendly hygienist named Cindy led me back to the slab where we both shared our interest in running charity races and our deep disdain for hot weather. So she checks my gums, makes a few “hmm.” noises. I found those rather telling. But all told, my mouth wasn’t that badly disgusting. The past near-decade of dentistry-free tooth management had done me rather well.
Right now I’m trying to slap my face and get some feeling back in my cheek. I’m trying to eat a bagel and I don’t know how much pressure to put on my food. According to National Geographic’s Dr. Brady Barr, a human bite measures at 120 psi (pounds per square inch). I’d tear my cheek to bits if I bit through it right now! Thank goodness for pain, keeping us from chewing ourselves to shreds on any given day. Anyway..


Anyway, back to work.
Thanks,
John
Lessons Service Page Updated
June 01, 2009, 10:27 PM


Back to Production.. More Zombabies in the queue.
June 01, 2009, 03:37 PM Filed in: New
Creatures

Next I’ll finish up stitching their ears, then it’s time to do teeth and tongues.. That’ll take a while, appliquéing 64 teeth into 8 mouths.. I’m looking forward to it though. They’ve received enough of a good review that I want to keep on making them.


Thanks everyone,
John
Gallery Update
My goodness gracious.. I’m about brain dead after
finagling the inner workings of the gallery pages. If
you hover on the Galleries menu tab, a list of its
sub menu items pops up. Similarly, if those sub menu
items have sub menu items of their own, they’ll pop
up if you hover over the sub menu item in question.
And so on, and so on, and so on.
I like that feature reasonably well, but suppose I want to save my viewers the confusion of so many sub menu tabs popping into existence? I’ll check the forum and see if there’s a way I can turn all that off, at least for some of the sub menu items.
Anyway, I’ve started adding groups of creatures into sub menus based on the story lines I’ve been developing. Each time I make a run of creatures, often I’m using the same techniques over and over again, and thus the individual creatures in the run look very similar. They become a family, or a unified group of characters. So that’s how I’m posting all of the new creatures. If any of that makes sense to you, I’d be pleased. At the moment I’m kind of bleary from doing all this messing around with the website.
I await your critique on functionality and simplicity.. if there is any left.
So, speaking of new postings, even though he was on the website before (you’ll notice that the previous “new creatures” page has changed drastically), I’ve got Dr. Morticius Drathmave with me here. He’s listed on Etsy as Drath. In fact, you can see him still in the sidebar as he’s quite unsold. He’s the last of a particular series I have left. Anyway, Buy him. He’s cheaper now and he’s a great fellow, having recently turned over a new leaf.
Take care, everyone!
John
I like that feature reasonably well, but suppose I want to save my viewers the confusion of so many sub menu tabs popping into existence? I’ll check the forum and see if there’s a way I can turn all that off, at least for some of the sub menu items.
Anyway, I’ve started adding groups of creatures into sub menus based on the story lines I’ve been developing. Each time I make a run of creatures, often I’m using the same techniques over and over again, and thus the individual creatures in the run look very similar. They become a family, or a unified group of characters. So that’s how I’m posting all of the new creatures. If any of that makes sense to you, I’d be pleased. At the moment I’m kind of bleary from doing all this messing around with the website.
I await your critique on functionality and simplicity.. if there is any left.
So, speaking of new postings, even though he was on the website before (you’ll notice that the previous “new creatures” page has changed drastically), I’ve got Dr. Morticius Drathmave with me here. He’s listed on Etsy as Drath. In fact, you can see him still in the sidebar as he’s quite unsold. He’s the last of a particular series I have left. Anyway, Buy him. He’s cheaper now and he’s a great fellow, having recently turned over a new leaf.
Take care, everyone!
John
Another Services Update and I'm getting really buffed for summer.

I’ve just had the morning workout with my housemate Chad, and I’m headed for the shower before embarking upon the last week of my day job at the school. We’re only doing half days now since state budget cuts require a furlough for all state employees. We’re taking a pay cut too. It seems a bit heartless to brush all this off and say “we’ll survive,” but those of you my age have grandparents who survived much worse back in the 1930s. Things might get tougher, but hold onto your sanity everyone, and don’t let your hands go idle. In fact, pick up thread, needle and old clothing and try your hand at making something. Crafting whiles away countless hours otherwise given to ennui. Crafting engages your mind and your body and makes you feel really great. So, I digress.
I’ve made some more updates to the service pages. I’ve added photos to the sock creatures page and enfleshed the custom plush jobs page. Next I’ll work on explaining my lessons/classes service then it’s on to illustration.

More later! Thanks!
John



